EBay bans virtual economy
Published February 3rd, 2007 in New Economy, Video Games
In the world of online gaming and digital spaces like Second Life, there is a parallel, virtual economy. But this translates as cash in the real world, a good example of why we should avoid dichotomizing “real” and “virtual,” and instead see them as supplementing each other.
EBay bans auctions of virtual treasures - Los Angeles Times:
Sphere: Related ContentResearcher Edward Castronova of Indiana University estimated in his book, “Synthetic Worlds: The Business and Culture of Online Games,” that more than $100 million changes hands each year for these digital items — a good portion of it on EBay.
With so much money at stake, disputes over the ownership of these digital bits are getting more heated.

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