Anastasia Goodstein of YPulse and author of Totally Wired refers to a great article in Wired about how some classrooms are getting smart about incorporating online social networks rather than resisting them. At the center of this paradigm shift is an interesting software package, Elgg. I think the idea of a DIY social network in your classroom could get students to direct more energy and attention to what is happening in the class program than outside of it.
Here Goodstein discusses some ways teachers could jump to the new paradigm in an imaginary Web 2.0 bootcamp:
The challenge for teachers is to find ways of adopting and integrating technology students are fluent with outside of class inside the class room in ways that are educational and help them accomplish their core teaching objectives (vs. just make class less boring). All of this got me thinking again about a post I did a long time ago where I suggested that the big tech companies join together and create “bootcamps” for every public school teacher in this country. Instead of just giving them more free versions of Power Point, immerse teachers in the technology their students are fluent with and explain how young people use it and why they love it. Here’s a sample “teacher bootcamp” schedule:
Let’s get social. Teachers learn how social networking got its start, tour the most popular sites with teens and create profiles on MySpace and Facebook. Teachers or librarians who have used social networking successfully in an educational capacity come in and present case studies.
Teens & their iPods, a love story. Every teacher gets an iPod. They tour the sites where teens download music for free and then go to iTunes and get to create their own playlist. Teachers who have integrated iPods into the classroom successfully present case studies.
Blog it! Teachers are given a virtual tour of the most popular blogging sites/software with teens. Every teacher sets up a blog, learns how to link and upload photos, comments on each other’s blogs. Teachers who have used blogs successfully in class present case studies.
Game on. Teachers are given a virtual tour of the most popular video games and online games with teens - including virtual worlds. Case studies then given on how educational games or educational activities in some virtual worlds are helping teens.
You get the drift. The idea would be immerse teachers, let them play with the technology in the same way kids do, then have the trailblazing teachers show them how these technologies can be used in ways that are educational. I think every teacher at bootcamp should also have a teen partner who does all of this stuff with them — and ideally who can be a TA (and help with tech support) when teachers go back to the class room, hopefully armed with more than just free software.